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Camelot Unchained: Jottnar Player Character Concepts

Player character concepts for Camelot: Unchained from Unchained Entertainment. Due to technical limitations and time constraints, these character reworks had to fit the body geometry of a previous character model, which presented a creative challenge. This meant that the body silhouette and general proportions could not be changed, and all 3D changes were limited to the head, baked normals, and new materials.
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The strategy I used here was to begin with a more expressive 3/4 pose to use as a style target, and then fit that design to orthographic views of the current geometry for the final design. This would allow the 3D artist to have a reference for pushing shape and silhouette where possible as well as a more literal representation of those limitations.