Concept: https://www.artstation.com/artwork/YGqDLq. One of the player character models for Camelot: Unchained by Unchained Entertainment. Due to technical limitations and time constraints, these character reworks had to fit the body geometry of a previous character model, which presented a creative challenge. This meant that the body silhouette and general proportions could not be changed, and all 3D changes were limited to the head, baked normals, and new materials.